Dialogue Vocalizer
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Description
Modification adds or restores unused dialogues with replicas. Works in single player, local game with friends and on dedicated servers, where previously installed modification by administration."
So what's in this modification different or new?
Here is extended and/or amended by RetroBunny rules and replicas in various scenes, and standard vocalize-menus (in script code), fixed old and new bugs. Added more extra situations or modified original ones, increased chance to fire speech, so You can hear hidden stuff oftenly, restored a lot of triggers, including on Sacrifice (Francis jokes while he searching boats), Blood Harvest (on 3 map, when You unhooking train car;5 map finale scenes from soldier), Dead Air (1 map, a few scenes after intro, around buildings on fire), No Mercy (finale helicopter pilot scenes), Crash Course (finale speach when truck's down) campaigns, and in a lot of others situations, also increased radius to make lightly launch for speech on triggers, rewritten even directions, like "Let's go left" or "Up there!". Modification merged with:L4D1;2 & ε(Epsilon) Modified talker from Morning Nine Nine. Modified talker from Morning Nine Nine. Finally, as a bonus restored unused special infected lines, and written menus for You, which You can bound to keys, from keyboard options in the game.
~Information about progress, game-code differences and installation check inside changelog list.
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Changelog
Thanks to all l4d community and users of this project, who supported it and supports now. Always glad to see that You, having fun with this modification. Also thanks to X8G7, Bazrael, Dmitriy, Ryukishi for the inspiration! And thank You Murad, Josef for testing and Your cooperation. ////////////////////////////////////////////////////////////////////////////
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File Details
Dialogue Vocalize...
(21.2 MB)
View Changelog
Version 50.1 Complete
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