Reviews for Anemoia - (backrooms)

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      4

      Review

      Now don't get me wrong, I do like the concept of the backrooms, however this campaign ain't it. I would expect the confusing labyrinths alright, although such design just doesn't work in L4D2. If you are of the crowd that for some reason enjoys puzzle-solving and labyrinths in L4D2 ( a fast-paced arcade-style zombie shooter mind you) then... I guess this is your campaign. Oh, don't play this with bots, it's a miserable experience, navmesh is barely functional at times, probably due to the campaigns reliance on teleporting the player around.
      
      The campaign is extremely trail and error based, and quite difficult to solve the puzzles, prepare to die A LOT.
      
      To be a little bit positive though I think the environments are pretty cool, sure they can be repetitive, but they are... visually distinct or appealing, in my opinion.

      Edited: 10 days ago

      This review was posted before the latest release.

    • ExhaustedGamingLife
      ExhaustedGamingLife

      Posted this review

      9

      Backrooms Style

      Interesting concept of campaign I enjoy every aspect of this map ... I entered in this campaign prepared expecting everything, after all is Backrooms.
      
      I did not encountered conflict with all my mods or others campaign / No lag or something else
      In all maps are decent supplies/ammo etc
      BotNav sometimes they get stuck but they get teleported to the player fast 
      
      Conclusion:
      Atmosphere of Backrooms everythings is confused if you pay attention can be found it the right path,puzzles to solve,find it stuff,lots of challenging maps.

      This review was posted before the latest release.

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