- ctf_thebesBeta
Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the two teams. There are two entrances to the main yard, one of which takes the direct route, the other following the water underground.
- cp_glacierBeta
This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.
- cp_cavein
Both teams begin in the bottom of a collapsed mineshaft, they need to work their way up-towards the quarry surface, take control of the 'foreman's former office' and push the opposing team back into their own mineshaft.
- koth_graveyardBeta
You are fighting over a church with a graveyard, with a nice underground area to run around in too. Watch out for those graves tho, especially on low health.....you have been warned!
- Lighthouse
The nice structure design of the lighthouse as well as the map is very fantastic. The overall layout of the map is nice, allowing the players to move freely and choose multiple paths for enjoyment.
- cp_treehouseBeta
A large Treehouse-style map. The wood textures are were made in 'wood workshop' using the base tf2 pallet for colors.
- cp_foldtown
This map is a revision of an old quaketf map - TOWN2. I have added my own vision and converted it to a CP map. I was unable to restrict classes or make a 3rd team as in the original.
- tc_spectre
This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.
- koth_twisted
Capture and defend 'The Hill' from the enemy team. First team to hold 'The Hill' for a total of eight minutes wins.
- dm_cyberpunk
A futuristic and stylized deathmatch map created by Xenon. Great for confined and claustrophobic deathmatch. You can go inside all the buildings and even on the rooftops.
- arena_artefact
Artefact is a wide spaced, egypt style arena map. This is the 1st version of this map.
- ctf_stronghold
Stronghold is a symmetrical cap-the-flag map along the lines of 2fort. Battlement to battlement distance is about 10 feet shorter than 2fort, and I feel like I've 'opened up the throttle' a bit near the flag areas to negate some of that ...
- Best In Class
Try your skills with each class in thier own specially designed courses!
- pl_frontier
This is a single-stage payload map with 4 control points for BLU to capture. It is designed to address some of the problems with payload maps, namely the tendency to push forward hard and then bring the cart up afterwards., and the overa...
- cp_labor
BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!
- Rocket Shooting 2
This is a BASIC and simple soldier/demo training map for practicing mid-air shots There is little detail in the map as it is just for training purposes, and it's full bright lighted and basic.
- cp_freight
The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies ...
- ctf_convoy
This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created s...
- TR Walkway
Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing a...
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