Battle it out on the rooftops of an unfinished Skyscraper, be careful not to fall of the edge its a long fall down...
Browsing 'Vehicle CTF' Maps
- VCTF-Skyscraper-NightFire
- VCTF-RocketForstN/A
It's the first map I made for UT3. I created again a nature theme like in my other UT2k4 maps. This time it's in a german coniferous forest style. It isn't really a hardcore gameplay map, so I focused more on the visuals and atmosphere. ...
By scarface2
End of results.
Featured
- VCTF-RocketForstN/A
It's the first map I made for UT3. I created again a nature theme like in my other UT2k4 maps. This time it's in a german coniferous forest style. It isn't really a hardcore gameplay map, so I focused more on the visuals and atmosphere. ...
By scarface2 - CTF-AustereN/A
Leaking pipes, worn bricks, rusting supports, waving flags and flying blood. What else could an abandoned factory section need? Be wary of hidden enemies. Austere was a project of mine to actually get a level done in Unreal Tournament 3...
By musilowski - WAR-GizehN/A
This takes place in Egypt, in the Gizeh Desert, between temples and pyramids. Shinny on the outside, dark on the inside! This map is my first map for Unreal Tournament III and is so my first warfare map. That's why the map is symetrical...
By Belzaran - CTF-ApodosGEN/A
DOM-Apodos from Domination mod, converted to Greed gametype. Chain of jump pads allows fast moving, that makes it bad for CTF but really adds up to Greed. This is a heavily facelifted version of DOM-Apodos, so if you experience FPS troub...
By Nawrot - Elite MachinesN/A
Destroy godlike bots using dual configurable guns. This is a configurable mutator/weapon pack. Configure the mutator and opt to remove the custom impact hammer because it will lock up your game! Source code is included: (but will not c...
By PingFreaK - DM-Rankin 2010N/A
A medium sized map set in an old industrial building, in the middle of a heavy thunderstorm. Based off of the UT2004 map of the same name.
By NØØb_Zaibot - BattleRPGN/A
With BattleRPG each player gets a persistent level and persistent experience. This means the server keeps a database and remembers your achievements permanently. For each point you score you get experience, if you have enough experienc...
By Nico de Vries - DM-Goop!N/A
This was my first UT3-map and it was released on March 3, 2008. Couldn't find it online, but luckily had all the original files backed up. From the original text file: 'Credits: Special thanks to Sonic Wallpaper & Vinjat for the betates...
- DM-WormN/A
A deathmatch level set in the lair of a giant worm-monster-thing.
By Claes "Nurb" Engdal - WAR-IscariotN/A
An old and abandoned mine station that now serves as a perfect but hazardous warfare battlefield, because it has lava and nodes and stuff. I was hard pressed to meet the MSUC deadline, so I sadly didn't have time to beta-test the versio...
By Ignotium - DM-BitterEnd SEN/A
Set on a small island, this temple lay in ruins, destroyed by the war. This is a 100% remake of my first level, which originally used the basic BSP of DM-Santuary.
By Abraham "abraham2" Martinez - DM-DG-HypoxiaN/A
A small arena style map great for flak and rocket fragging. Includes most standard weapons. Similar style to Gael etc. but with a varied layout and dark metal industrial look. Excellent with 3 to 5 players and the slow kill mutator.
By DGUnreal - DM-SpaceeN/A
How time flies....original release date of this map: Aug.15th. 2008 From the original text file: Credits: 'Special thanks to Vinjat & Sonic Wallpaper for the betatesting!'
- JailbreakN/A
In Jailbreak, like in many other game types, your objective is to frag the opposing players — but unlike other game types, fragged players go straight into safe custody in the enemy jail when they're killed. To get them out of there, one...
By Jailbreak Team