Compression Expansion
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Description
The bases are at the north and south ends. To the east, there is a
tiberium field and silo for each player, and a cliff overlooking the
center with 2 tiberium spikes and a bunker for players to fight over.
In the center, there is a small, destroyed city with a tiberium field
for each player, a subway hub in the middle, and some destroyed
buildings to hide behind. To the west there is a tiberium spike and
a bunker behind each player's base, and accross a canyon, blue
tiberium, a mutant hovel, and a bunker are availible for each player,
with a defensive turret and EMP control center in the middle. The
canyon can be crossed by a bridge on either player's side, or a by
a land bridge in the center.
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Changelog
This is my first map for C&C3:TW. This is a 1v1 map that takes place in some random yellow zone. The bases are at the north and south ends. To the east, there is a tiberium field and silo for each player, and a cliff overlooking the
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File Details
Compression Expan...
(379.3 KB)
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Version 1.0 Final
- Dry HeatN/A
4 player yellow zone with a mid day atmosphere. mostly open land with an interesting terrain layout. Many expansion fields along with nutral objectives.
- CarpathiaN/A
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The mi...
- A River Run's Through ItN/A
This is a yellow zone\blue zone 2v2 map with a crossable river running through its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.
- C&C3 MOD SDK - EXTRA FILESN/A
DESCRIPTION: This pack contains: - asset extractor - DLL files required for the Mod SDK - dummy files to prevent a modification from crashing when changing the graphic settings - dummy files to prevent errors about miss...
- Spike Stand-offN/A
A Medium sized map, with an abundance of Tiberium. The map is set in a Red Zone, and has a really fast rate of Tiberium Growth. Hold the choke point to win this map!
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- C&C3 MOD SDK - EXTRA FILESN/A
DESCRIPTION: This pack contains: - asset extractor - DLL files required for the Mod SDK - dummy files to prevent a modification from crashing when changing the graphic settings - dummy files to prevent errors about miss...
- Spike Stand-offN/A
A Medium sized map, with an abundance of Tiberium. The map is set in a Red Zone, and has a really fast rate of Tiberium Growth. Hold the choke point to win this map!
- Tournament HighwayN/A
An 1vs1 map! There are two tib spikes an emp controll and a subway hub to each base. Enjoy!
- Corrupted OasisN/A
This map is one of the ideas I came up for RA2, it was actually created for RA2 some years back before C&C 3 came out, but the name back then was Last Oasis. Then I just decided to remake it for C&C 3 and change the name so it some how...
- The MotherlodeN/A
A 4 player map designed for skirmish play, with asymmetrical starting positions. Suitable for 2v2 or FFA games. The setting is the desert of North Africa, at an abandoned Nod tiberium harvesting installation. All of the expansion tiberiu...
- bot_03 God Level Resources.N/A
This is a 2 player -update Maps: bat_03b - - -
- CarpathiaN/A
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The mi...
- Dead and GoneN/A
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical, detailed and overall good quality map. The primary feqature of this map is a large gully that inadvertaintly divides the map in 2. One can tell a battle...
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